Object Model Reference for GUI Testing > Mobile > LongPress Method

MobileWebView Object

Description

A web view control in a mobile application.

Operations

The sections below list the built-in methods and properties that you can use as operations for the MobileWebView object.

Note: You can also view a list and descriptions of the MobileWebView description properties, for use in object repository descriptions, programmatic descriptions, checkpoint and output value steps, and as argument values for the GetTOProperty and GetROProperty methods.

Methods

Common Method Check Checks whether the actual value of an item matches the expected value.
Common Method CheckProperty Checks whether the specified object property achieves the specified value within the specified timeout.
Common Method ChildObjects Returns the collection of child objects contained within the object.
Common Method GetROProperty Returns the current value of the specified description properties from the object in the application.
Common Method GetTOProperties Returns the collection of properties and values used to identify the object.
Common Method GetTOProperty Returns the value of the specified description properties from the test object description.
Method LongPress Presses and holds the object for a moment.
Common Method Output Retrieves the current value of an item and stores it in a specified location.
Method Pan Perform a Pan gesture on the object. (iOS Only)
Method Pinch Perform a Pinch gesture on the object. (iOS Only)
Common Method RefreshObject Instructs UFT to re-identify the object in the application the next time a step refers to this object.
Method ScrollOnePage Scrolls the object one page in the specified direction.
Method ScrollToOffset Scrolls to the specified point in the list.
Common Method SetTOProperty Sets the value of the specified description properties in the test object description.
Method Swipe Swipes the object in the specified direction.
Method Tap Taps the object.
Common Method ToString Returns a string that represents the current test object.
Common Method WaitProperty Waits until the specified object property achieves the specified value or exceeds the specified timeout before continuing to the next step.

Properties

Common Property Exist Checks whether the object currently exists in the open application.

 

Back to top

LongPress Method

Description

Presses and holds the object for a moment.

Syntax

object.LongPress [x], [y], [Duration], [NumOfTouchPoints], [Gesture]

Arguments

Parameter Description
x Optional. An integer value.

The x-coordinate of the long press. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
y Optional. An integer value.

The y-coordinate of the long press. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.

Tip: You can enter micNoCoordinate (-9999) for the x and y argument values if you want to enter a value for the other optional arguments without specifying x- and y- coordinates for the long press. micNoCoordinate indicates the center of the object.


Default value = -9999
Duration Optional. A double floating value.
The number of seconds to continue pressing. (Supported only on iOS)
Default value = 0
NumOfTouchPoints Optional. An integer value.
The number of points to press, similar to the number of fingers you would use for the gesture on a real device. (Supported only on iOS)
Default value = 1
Gesture Optional. A String value.

The gesture class designed by the mobile application developer to handle this gesture on this object. (relevant for iOS only)

Note:
 - This argument is necessary only if the application developer overrode the default iOS gesture class.
 - If this argument is necessary, it is recorded when you perform the gesture on the mobile object during a record session.
   If you manually add any steps to the test that perform the same gesture on the same mobile object, use the recorded gesture class for this argument.


Default value = ""

Return Type

None


 

Back to top

Pan Method

Description

Perform a Pan gesture on the object. (iOS Only)

Syntax

object.Pan StartX, StartY, EndX, EndY, [XVelocity], [YVelocity], [Gesture]

Arguments

Parameter Description
StartX Required. An integer value.

The x-coordinate at which to start the pan gesture. Note that the specified coordinates are relative to the upper left corner of the object.

StartY Required. An integer value.
The y-coordinate at which to start the pan gesture. Note that the specified coordinates are relative to the upper left corner of the object.
EndX Required. An integer value.

The x-coordinate at which to end the pan gesture. Note that the specified coordinates are relative to the upper left corner of the object.

EndY Required. An integer value.

The y-coordinate at which to end the pan gesture. Note that the specified coordinates are relative to the upper left corner of the object.

XVelocity Optional. A double floating value.
The horizontal velocity of the pan gesture.
Default value = -9999
YVelocity Optional. A double floating value.
The vertical velocity of the pan gesture.
Default value = -9999
Gesture Optional. A String value.

The gesture class designed by the mobile application developer to handle this gesture on this object. (relevant for iOS only)

Note:
 - This argument is necessary only if the application developer overrode the default iOS gesture class.
 - If this argument is necessary, it is recorded when you perform the gesture on the mobile object during a record session.
   If you manually add any steps to the test that perform the same gesture on the same mobile object, use the recorded gesture class for this argument.


Default value = ""

Return Type

None

Example


 

Back to top

Pinch Method

Description

Perform a Pinch gesture on the object. (iOS Only)

Syntax

object.Pinch Scale, [Velocity], [x], [y], [Gesture]

Arguments

Parameter Description
Scale Required. A double floating value.

The scale for the pinch gesture. This number is the ratio between the start distance and the end distance between the two touch point used for the pinch.

For example, if you were to touch a screen with your fingers 6 cm apart, and pinch until your fingers were 3 cm, apart, the scale would be 0.5. 

Velocity Optional. A double floating value.

The speed at which to perform the pinch gesture. This number specifies the scale factor per second. Meaning - ratio between the touch point distance at one second, and the touch point distance one second later.

For example, if performing a pinch from 6 cm to 3 cm (0.5 scale) takes 2 seconds, then the velocity is 0.25.


Default value = 0
x Optional. An integer value.

The x-coordinate for the pinch gesture. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
y Optional. An integer value.

The y-coordinate for the pinch gesture. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
Gesture Optional. A String value.

The gesture class designed by the mobile application developer to handle this gesture on this object. (relevant for iOS only)

Note:
 - This argument is necessary only if the application developer overrode the default iOS gesture class.
 - If this argument is necessary, it is recorded when you perform the gesture on the mobile object during a record session.
   If you manually add any steps to the test that perform the same gesture on the same mobile object, use the recorded gesture class for this argument.


Default value = ""

Return Type

None

Example


 

Back to top

ScrollOnePage Method

Description

Scrolls the object one page in the specified direction.

Syntax

object.ScrollOnePage Direction

Arguments

Parameter Description
Direction Required. A String value.

The direction to scroll.

Possible values:

  • up
  • down
  • left
  • right

Return Type

None

IMPORTANT

The forward and backward arguments are supported for backward compatibility only.

Example


 

Back to top

ScrollToOffset Method

Description

Scrolls to the specified point in the list.

Syntax

object.ScrollToOffset x, y

Arguments

Parameter Description
x Required. An integer value.

The x-coordinate for the scroll operation, in pixels. The specified coordinate is relative to the left side of the object.

y Required. An integer value.
The y-coordinate for the scroll operation, in pixels. The specified coordinate is relative to the top of the object.

Return Type

None

IMPORTANT

Supported for iOS only.


 

Back to top

Swipe Method

Description

Swipes the object in the specified direction.

Syntax

object.Swipe Direction, [x], [y], [Gesture]

Arguments

Parameter Description
Direction Required. A String value.

The direction in which to swipe the object.

Possible values:
- up
- down
- left
- right

x Optional. An integer value.

The x-coordinate at which to start the swipe. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
y Optional. An integer value.

The y-coordinate at which to start the swipe. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
Gesture Optional. A String value.

The gesture class designed by the mobile application developer to handle this gesture on this object. (relevant for iOS only)

Note:
 - This argument is necessary only if the application developer overrode the default iOS gesture class.
 - If this argument is necessary, it is recorded when you perform the gesture on the mobile object during a record session.
   If you manually add any steps to the test that perform the same gesture on the same mobile object, use the recorded gesture class for this argument.


Default value = ""

Return Type

None

IMPORTANT

During recording sessions on Android devices, this method is not recorded. You can add it to the test manually.

Example


 

Back to top

Tap Method

Description

Taps the object.

Syntax

object.Tap [x], [y], [NumberOfTaps], [NumOfTouchPoints], [Gesture]

Arguments

Parameter Description
x Optional. An integer value.

The x-coordinate of the tap. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
y Optional. An integer value.

The y-coordinate of the tap. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.


Default value = -9999
NumberOfTaps Optional. An integer value.
The number of times to tap the object. (Supported only on iOS)
Default value = 1
NumOfTouchPoints Optional. An integer value.
The number of points to press, similar to the number of fingers you would use for the gesture on a real device. (Supported only on iOS)
Default value = 1
Gesture Optional. A String value.

The gesture class designed by the mobile application developer to handle this gesture on this object. (relevant for iOS only)

Note:
 - This argument is necessary only if the application developer overrode the default iOS gesture class.
 - If this argument is necessary, it is recorded when you perform the gesture on the mobile object during a record session.
   If you manually add any steps to the test that perform the same gesture on the same mobile object, use the recorded gesture class for this argument.


Default value = ""

Return Type

None

Example


Back to top

See also: